6/12/2023 0 Comments Gloomhaven scenario level![]() ![]() On the receiving end of heavy, panicked fire, it’s not long before he goes down. Strangely enough, the Bandit Leader’s tactic of ‘running around aimlessly’ is not the most effective approach to combat Over the next few turns he mostly runs around trying to reach things he can punch, and summoning short-lived skeletons. The Bandit Leader is at the mercy of his AI deck, and fate is not kind. The Spellweaver dives behind a table, cunningly summoning help from the ether to stand between her and the boss.Ĭraggy loads up on Backup Ammunition before deploying Massive Boulders all round. Pacing be damned – it’s loss cards all the way. Nevertheless, the black stuff worries the two of them enough to freak out and start throwing everything they have at him. ‘Not to mention being the name of the major town,’ agrees the Cragheart. ‘Isn’t that a bit like the name of this game?’ It’s a Bandit Leader, except he’s got some sort of freaky black energy crackling around his hands and he’s wittering on about ‘the Gloom’. Without further ado the door is burst open and lo and behold, we’re faced with our first boss! So that’s why we had to find the boss AI deck. The Spellweaver makes an early play for MVP by not being terrible at the game She probably also stares at her companion impassively while she does so. While he takes out one archer, poor planning means he fails miserably at belting them into their own trap.Īdding insult to injury, the Spellweaver makes short work of the other, and takes one for the team by springing the trap blocking the door. The Cragheart still really hasn’t gotten the hang of his cards yet. Prepare to face hordes of enemies, their numbers uncountable and vast and… two archers? Is that it? It feels suspiciously low key as the first room gets underway, revealing… two lowly bandit archers. Welcome to the Barrow Lair, make yourself comfortable We arrive back at the Barrow Lair singed and decidedly uncomfortable. Before you know it, we’re running headlong away from a forest fire. (Donating enough money to the Sanctuary will also let us open an envelope in due course, which is actually the real reason for doing so.)Įxpecting things to get better, we hit the road again. We make ourselves feel better by donating money to the Sanctuary, and earning ourselves some neat Bless attack modifier cards in the process. We immediately waste 10 gold buying worthless junk from a Quatryl. The Black Barrow and ensuing Barrow Lair are linked scenarios, so… guess what we do? ![]() Of course, this also means that you don’t get to experience a town event, which are more rewarding. Mechanically, this gets you out of encountering another road event, which is good thing, as these tend to be… tricksy. Some scenarios in Gloomhaven are linked, allowing you to jump straight in from the last scenario. The Barrow Lair picks up exactly where the Black Barrow left off. If you’re keeping yourself completely pure then obviously don’t read this, but we promise that the spoilers are pretty mild. Welcome to the second part of our Gloomhaven playthrough! Here we’ll dive into Scenario 2: Barrow Lair. ‘I’m just popping to the shops.’ Hold your horses, Spellweaver, it’s time to go for an ill-advised trip back to town The Spellweaver asks: ‘Shall we enter?’ Her voice is the crystalline tinkle of wind chimes as the doorway to Scenario 2 beckons them hence. Fresh from an undeserved victory in the Black Barrow, the two heroes prepare to continue the fight. The Barrow Lair stands before our intrepid explorers. Aimlessly shopping in the Barrow Lair: Gloomhaven scenario 2 ![]()
0 Comments
Leave a Reply. |